![]() ![]() ![]() A couple of issues related to left-click controls have been solved.Line-building of walls can now be disabled by holding the Shift key while placing the wall element.This also sometimes prevented camo pillboxes from cloaking. Static defenses will now stop tracking their targets once it is out of range.Cancelling an entire build queue at once is now possible by using CTRL + right click.For spectators and in the map editor, two additional zoom steps are available. Zooming is now possible by holding CTRL while scrolling your mouse wheel.By popular demand, a tech level without super-powers has been added to the Red Alert mod.Just to name a few, players will no longer be kicked from the server after installing a map, walls now stop bullets reliably, and husks can finally be targeted on refineries. Quite a few long-standing annoyances have been addressed during the last cycle. In fact, some of these changes are so fundamental that we will address them in-depth in the articles covering future playtests. While there are the usual bug fixes and improvements, a big focus over the last six months has been reworking several fundamental parts of the OpenRA game engine, with changes that will be felt foremost by server operators, modders and mappers. We will strive to fix as many bugs as possible before a final release. We therefore ask you to please report any and all bugs and problems you encounter on our bug tracker, in the OpenRA IRC channel, or here in the comments. This is where you come into play! We need your help to give this playtest as wide a test coverage as possible to ensure another successful stable release of OpenRA! ![]() We have finally entered the feature freeze phase of the development cycle, where we stop adding features and focus on fixing bugs found during playtesting. We are pleased to announce the first playtest leading up to our next stable release! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |